Most of us are familiar with the uproar that came from the unveiling of The Legend of Zelda: The Wind Waker for GameCube back in the early 2000s. As is often the case with angry gamers on the Internet, it was difficult to tell if hoards of people were genuinely upset with the cel-shaded art style, or if it was simply a vocal, raging minority screaming through a megaphone. Judging by my friends’ reactions, I think a large number of people were at least initially upset by the art style, largely because they still had images of the Space World 2000 tech demo fresh in their minds.
It was a then-gorgeous display of what a fight between Link and Ganon could (and presumably would) look like on Nintendo’s powerful new console. With 13 years between then and now (oh my God!), I have to say, that once-impressive tech demo did not age well. Wind Waker’s cel-shaded aesthetic, however, still looks gorgeous today. Continue reading →
When I started this blog, it was my intent to write about nothing but the retro gaming experience. After doing a lot of retro and contemporary gaming, I’ve decided my primary focus will still be on gaming in the ‘SD era’ — a term I coined in my previous post to categorize games made prior to the proliferation of high definition televisions — but I will write about certain contemporary games if I think there’s a story to tell, or a message to convey.
As of this past Sunday, June 9, 2013, I’ve been spending a lot of time developing my new town in Animal Crossing: New Leaf for the Nintendo 3DS. It’s a game not unlike its predecessors. Each installment in the Animal Crossing series starts you off on a train bound for a town you’ve never been to. Another passenger — a talking cat named Rover — sees you sitting by yourself and decides to strike up a conversation. The friendly feline asks you a little about yourself, thus ascertaining your name, gender and destination (the town where you’ll eventually begin your new life). Continue reading →