If Netflix does follow through with a Zelda series, here’s what I’d like to see.

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Around two weeks ago, The Wall Street Journal broke the news that Netflix and Nintendo are purportedly working together to develop an original series based on The Legend of Zelda. The source, however, is named only as “a person familiar with the matter,” and neither company has responded to inquiries about the claim.

The “person familiar with the matter” claims this is to be a live-action series, and that Netflix – who’s still looking for writers – is describing the premise as “Game of Thrones for a family audience.”

If these claims are true, and Netflix is in talks with Nintendo to start a series based upon the Zelda franchise, there’s still no guarantee it will ever actually come to fruition. Nintendo is very protective of its properties, having been burned in the past by poor adaptations like the Super Mario Bros. movie and the Legend of Zelda cartoon, so I imagine Netflix would have to really impress Satoru Iwata and Shigeru Miyamoto (among others) to move forward with this.

If this does end up happening, I have some ideas about how I’d like the series to be developed. Continue reading

Imagination and reading between the pixels.

With talk of Majora’s Mask getting an overhaul as it heads to Nintendo 3DS in February, I started thinking about Ocarina of Time and its debut on the handheld.

Ocarina of Time 3D was a beautiful remaster of a classic, but there was always something special about its original incarnation. I’d venture to say kids today don’t quite understand the imagination conjured by our games back in the ’90s and before, but with the ridiculous popularity of Minecraft and its exceptionally rudimentary aesthetics, maybe they do. Maybe kids today do understand where I’m coming from.

When I was five, I got my first Game Boy, which came bundled with Link’s Awakening. It was my first experience with a Zelda game, and it thoroughly confounded me.

It was the first game that really required me to think, because it wasn’t a linear game set in two dimensions, based on jumping around and going from left to right. Continue reading

The Legend of Zelda: A Link Between Worlds — Reviewed

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Me: “I keep looking for the Pegasus Boots, but I can’t find them anywhere.”

Friend: “Oh, man, that took me forever to figure out!”

Me: “So you’ve got them? What’d you do?!”

Friend: “You know that guy that always runs away from you in Kakariko Village?”

Me: “Yeah, I thought you had to get the Pegasus Boots to catch him!”

Friend: “That’s what I thought, too! But you actually get them from him! I can’t believe it took me so long to figure it out, but you just merge into the wall he’s standing in front of, and then pop out when you’re directly behind him. That will scare the crap out of him, and he’ll end up just giving you his boots.”

Me: “Ah! I can’t believe I didn’t think of that!”

Continue reading

Looking back on The Legend of Zelda: A Link to the Past

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With The Legend of Zelda: A Link Between Worlds set to release this week, it’s an ideal time to reflect upon the game it directly succeeds in the Official Zelda Timeline.

Believe it or not, A Link to the Past was released in Japan almost exactly 22 years ago, in November of 1991. It took roughly another five months for it to make its way to North America, but I wouldn’t get my hands on it until Christmas of 2002, when it made its debut on the Game Boy Advance. Continue reading

The Legend of Zelda: The Wind Waker HD Review

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Most of us are familiar with the uproar that came from the unveiling of The Legend of Zelda: The Wind Waker for GameCube back in the early 2000s. As is often the case with angry gamers on the Internet, it was difficult to tell if hoards of people were genuinely upset with the cel-shaded art style, or if it was simply a vocal, raging minority screaming through a megaphone. Judging by my friends’ reactions, I think a large number of people were at least initially upset by the art style, largely because they still had images of the Space World 2000 tech demo fresh in their minds.

It was a then-gorgeous display of what a fight between Link and Ganon could (and presumably would) look like on Nintendo’s powerful new console. With 13 years between then and now (oh my God!), I have to say, that once-impressive tech demo did not age well. Wind Waker’s cel-shaded aesthetic, however, still looks gorgeous today. Continue reading

Word Blurb: Kids and Their Games

This won’t be a long, drawn-out piece today. I’m just documenting a few random thoughts that might be worth a couple minutes.

Yesterday, while having dinner with my sister and two nieces, Autumn and Lauren, we got on the topic of video games. My sister, who teaches elementary school kids, said that’s all kids ever talk about — specifically Call of Duty and Grand Theft Auto, which are both rated ‘M’ for Mature (meant for people 17 and older). That’s not surprising, though it is a little discouraging for reasons I’ll touch on in a moment. Continue reading

A Love Letter to Nintendo

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The most fundamental reason we play video games is because they bring us enjoyment. And no one knows pure joy like children. I believe that kids are likely some of the happiest people on Earth, partly because they’re not hung up on how they’re perceived by others. They’re able to wholly appreciate and revel in the things that bring them joy without fear of being judged. To a certain extent, kids aren’t worried about their self-image, and I think we’d be smart to take note. Continue reading