Imagination and reading between the pixels.

With talk of Majora’s Mask getting an overhaul as it heads to Nintendo 3DS in February, I started thinking about Ocarina of Time and its debut on the handheld.

Ocarina of Time 3D was a beautiful remaster of a classic, but there was always something special about its original incarnation. I’d venture to say kids today don’t quite understand the imagination conjured by our games back in the ’90s and before, but with the ridiculous popularity of Minecraft and its exceptionally rudimentary aesthetics, maybe they do. Maybe kids today do understand where I’m coming from.

When I was five, I got my first Game Boy, which came bundled with Link’s Awakening. It was my first experience with a Zelda game, and it thoroughly confounded me.

It was the first game that really required me to think, because it wasn’t a linear game set in two dimensions, based on jumping around and going from left to right. Continue reading