Around two weeks ago, The Wall Street Journal broke the news that Netflix and Nintendo are purportedly working together to develop an original series based on The Legend of Zelda. The source, however, is named only as “a person familiar with the matter,” and neither company has responded to inquiries about the claim.
The “person familiar with the matter” claims this is to be a live-action series, and that Netflix – who’s still looking for writers – is describing the premise as “Game of Thrones for a family audience.”
If these claims are true, and Netflix is in talks with Nintendo to start a series based upon the Zelda franchise, there’s still no guarantee it will ever actually come to fruition. Nintendo is very protective of its properties, having been burned in the past by poor adaptations like the Super Mario Bros. movie and the Legend of Zelda cartoon, so I imagine Netflix would have to really impress Satoru Iwata and Shigeru Miyamoto (among others) to move forward with this.
If this does end up happening, I have some ideas about how I’d like the series to be developed. Continue reading →
With talk of Majora’s Mask getting an overhaul as it heads to Nintendo 3DS in February, I started thinking about Ocarina of Time and its debut on the handheld.
Ocarina of Time 3D was a beautiful remaster of a classic, but there was always something special about its original incarnation. I’d venture to say kids today don’t quite understand the imagination conjured by our games back in the ’90s and before, but with the ridiculous popularity of Minecraft and its exceptionally rudimentary aesthetics, maybe they do. Maybe kids today do understand where I’m coming from.
When I was five, I got my first Game Boy, which came bundled with Link’s Awakening. It was my first experience with a Zelda game, and it thoroughly confounded me.
It was the first game that really required me to think, because it wasn’t a linear game set in two dimensions, based on jumping around and going from left to right. Continue reading →