This won’t be a long, drawn-out piece today. I’m just documenting a few random thoughts that might be worth a couple minutes.
Yesterday, while having dinner with my sister and two nieces, Autumn and Lauren, we got on the topic of video games. My sister, who teaches elementary school kids, said that’s all kids ever talk about — specifically Call of Duty and Grand Theft Auto, which are both rated ‘M’ for Mature (meant for people 17 and older). That’s not surprising, though it is a little discouraging for reasons I’ll touch on in a moment. Continue reading →
“It’s maybe strange to say [this], but I miss the limitations of making games in those days,” Kitase acknowledges. “The cartridge capacity was so much smaller, of course, and therefore the challenges were that much greater. But nowadays you can do almost anything in a game. It’s a paradox, but this can be more creatively limiting than having hard technical limitations to work within. There is a certain freedom to be found in working within strict boundaries, one clearly evident in Final Fantasy VI.”
-Yoshinori Kitase, Director of Final Fantasy VI
Not to toot my own horn, but this is exactly what I postulated in my very first blog post.
Here’s what I said:
“I don’t like to speak in absolutes, but I almost get the impression that the best games are often made when developers are faced with reasonable limitations.”
It’s encouraging to hear my thoughts echoed by an industry veteran. Huzzah!