Looking back on The Legend of Zelda: A Link to the Past

Zelda-3DS

With The Legend of Zelda: A Link Between Worlds set to release this week, it’s an ideal time to reflect upon the game it directly succeeds in the Official Zelda Timeline.

Believe it or not, A Link to the Past was released in Japan almost exactly 22 years ago, in November of 1991. It took roughly another five months for it to make its way to North America, but I wouldn’t get my hands on it until Christmas of 2002, when it made its debut on the Game Boy Advance. Continue reading

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“It’s maybe str…

Quote

“It’s maybe strange to say [this], but I miss the limitations of making games in those days,” Kitase acknowledges. “The cartridge capacity was so much smaller, of course, and therefore the challenges were that much greater. But nowadays you can do almost anything in a game. It’s a paradox, but this can be more creatively limiting than having hard technical limitations to work within. There is a certain freedom to be found in working within strict boundaries, one clearly evident in Final Fantasy VI.”

-Yoshinori Kitase, Director of Final Fantasy VI

Not to toot my own horn, but this is exactly what I postulated in my very first blog post.

Here’s what I said:

“I don’t like to speak in absolutes, but I almost get the impression that the best games are often made when developers are faced with reasonable limitations.”

It’s encouraging to hear my thoughts echoed by an industry veteran. Huzzah!

Here’s the article on the Edge website.