Pondering Nintendo ‘NX’ and backwards compatibility

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Backwards compatibility.

PlayStation 4 doesn’t have it.

Xbox One barely has it. As in, only recently, a select few “Xbox Preview members” were granted access, and only about 20 titles are currently supported.

Wii U is the only current-gen system that’s fully backwards compatible with all games in its predecessor’s library. But as with all backward compatible platforms, Wii U doesn’t run last-gen titles natively. You have to boot into an “emulation mode” that functions exactly like the old console. So when a Wii U boots into Wii mode, it operates like a Wii in every way, meaning you have no Wii U functionality. This means you can’t check your friends list, view the eShop, see current downloads, etc. That could change with NX.

Before Iwata’s untimely passing, he stated, “We do not intend [NX] to become a simple ‘replacement’ for Nintendo 3DS or Wii U.” A month later, Reggie said, “We’ve said publicly that we are already hard at work on our next home console.”

For these reasons, and contrary to popular thought, I do not believe NX will be a handheld/home console hybrid. Reggie’s emphatic statement about a home console and Iwata’s comment regarding 3DS lead me to believe that NX is a home console, and only a home console. But Iwata also stated NX would not be Wii U replacement, either. And that’s where my thoughts on backwards compatibility come in.

In a 2014 investors meeting, Iwata stated, “It will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.”

Now, I don’t know squat about hardware or programming or any of that stuff, but to me, that sounds as though NX could natively play Wii U games. There wouldn’t be a “Wii U mode” where you play outside the NX’s regular environment. Wii U games would be treated as regular games, played right there in the same interface/environment as NX games. All your menus, screens and functionality would be accessible without having to jump in and out of a clunky emulator mode. This way, instead of abandoning the platform once the new console is out, Nintendo can continue to fully support Wii U titles.

Think of it this way. You can upgrade or build a new computer with better parts. You can even upgrade your Windows OS, but essentially, at its core, it’s running on the same foundation. In turn, that means all the stuff you were able to run and play before still functions the same, but you’re also able to do new, better things that weren’t previously possible with your old hardware/software.

Considering Iwata’s comments regarding Nintendo’s hardware being “brothers” in an ecosystem, and the discussion of a new, cross-platform account system, it seems quite feasible that if you purchased digital versions of Wii U games, you could potentially download and play them again, free of charge, on your NX, based upon the fact that your account purchased them already. If NX plays Wii U games natively right out of the box, then there’s already a solid library of great games to play, in addition to NX launch titles and the promise of more to come.

But if that’s the case, you’ll need a Wii U GamePad, right? It’s possible Nintendo might sell GamePads separately, something they don’t do now, for people who didn’t buy into Wii U. Or, going a step further, it might be possible to use a 3DS for GamePad functionality. This is something Nintendo already has experience with, as it’s possible to use a 3DS as a controller for Super Smash Bros. for Wii U.

With all of that said, I don’t believe the GamePad or any type of tablet-based controller will be what we see as the main, front-and-center controller for NX. I just believe the console will fully support that functionality for people who want to take advantage.

Beyond that, I wonder if Nintendo’s next handheld could potentially play Wii U titles. The 3DS is getting a little long in the tooth, and the New 3DS is nothing more than a stopgap (a stopgap I’m proud to own, thank you very much). While Nintendo won’t want to conflate talk of a new handheld with talk of NX, I have to imagine we’ll be hearing about new handheld hardware sooner rather than later.

Considering Wii U’s relative lack of power compared to PlayStation 4 and Xbox One, it doesn’t seem out of the realm of possibility that a new handheld device could be just as powerful as Wii U. And with that new, cross-platform architecture and account system, and the fact I can’t see Nintendo abandoning the two-screen functionality in its handhelds, it really doesn’t seem that far-fetched to think you could play Wii U games on the go.

Last year I postulated what Nintendo’s next handheld might be like. Some of what I talked about doesn’t seem likely or relevant anymore, but some of it still seems just as pertinent. I could be talking out of my butt, although we won’t know for a while, but it all seems worth considering.

How We Value Art

Lately, I’ve been thinking about the way we value art. We watch movies and play games, and then assess their value by assigning a number. It’s like saying, “Your work, effort, time and creative vision are worth this number. Next.”

Too often, we outright dismiss something without even taking the time to consider everything that went into making it. We’re all guilty of it – I know I certainly am.

Can you imagine pouring your heart, soul and mind into something, only to have some snot-nosed twerp or pretentious neckbeard on the internet blow it off – without even reading the actual criticism – because some reviewer gave it a less-than-stellar score?

Something just feels inherently unfair about judging creativity in this way.

I realize that a numerical score is what the lowest common denominator will best understand, but as a general standard, creators, artists and content producers deserve better than that. They deserve a real, honest critique.

Now, I understand that not everything – be it a book, song, movie, game, poem or whatever else – is truly created with expression/experience in mind. There are many, many works that are vapid and made only with the intent to cash in on a fad in the most lucrative way possible.

But that doesn’t mean our criticism has to be just as flat and one-dimensional.

Beyond: Two Souls – A Review

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As video games grow and mature as a medium, and efforts are made in an attempt to be taken seriously, the industry is still trying to fully realize its identity. We’ve moved past the debate over whether or not video games can be considered art, and are now questioning what criteria constitute a game.

Games have been adopting cinematic qualities for some time, but none go as far as those made by David Cage and his development studio, Quantic Dream. Some view this as a positive, while others bemoan the subtle interactivity in Cage’s creations, labeling them “interactive movies,” as some form of an insult. Apparently calling your movie a game is only okay when Hideo Kojima does it, but I digress. Continue reading

Word Blurb: Kids and Their Games

This won’t be a long, drawn-out piece today. I’m just documenting a few random thoughts that might be worth a couple minutes.

Yesterday, while having dinner with my sister and two nieces, Autumn and Lauren, we got on the topic of video games. My sister, who teaches elementary school kids, said that’s all kids ever talk about — specifically Call of Duty and Grand Theft Auto, which are both rated ‘M’ for Mature (meant for people 17 and older). That’s not surprising, though it is a little discouraging for reasons I’ll touch on in a moment. Continue reading

Saving Lives Through Video Games

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Last year, a friend of mine took part in the Extra Life charity, which, in partnership with the Children’s Miracle Network, treats thousands of children each year, regardless of their family’s ability to pay.

This year, I’ve decided to get involved, along with the rest of the GamerNode crew, and do my part to help these kids who are facing scary stuff like cancer, cystic fibrosis, injuries from accidents and many other bad things. Continue reading

Reacting to Bethesda VP’s remarks on Nintendo

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Sometimes I’m not sure what to think of comments made by bigwigs within the gaming industry. And that’s not some passive aggressive remark. At times, I really can’t figure out what these guys are getting at.

Just a few days ago, on the GameTrailers show ‘Bonus Round,’ Pete Hines, the vice president of Bethesda Softworks, was asked by Geoff Keighley (who always seems to be on the verge of hysteria when speaking about Nintendo) what Nintendo could do to entice third-party developers to create more games for Wii U. Continue reading

“It’s maybe str…

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“It’s maybe strange to say [this], but I miss the limitations of making games in those days,” Kitase acknowledges. “The cartridge capacity was so much smaller, of course, and therefore the challenges were that much greater. But nowadays you can do almost anything in a game. It’s a paradox, but this can be more creatively limiting than having hard technical limitations to work within. There is a certain freedom to be found in working within strict boundaries, one clearly evident in Final Fantasy VI.”

-Yoshinori Kitase, Director of Final Fantasy VI

Not to toot my own horn, but this is exactly what I postulated in my very first blog post.

Here’s what I said:

“I don’t like to speak in absolutes, but I almost get the impression that the best games are often made when developers are faced with reasonable limitations.”

It’s encouraging to hear my thoughts echoed by an industry veteran. Huzzah!

Here’s the article on the Edge website.

Third Time’s a Charm – A Review of Pikmin 3

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Getting Up to Speed

It’s been nine years since our last voyage to PNF-404, and nearly 12 since our inaugural visit.

To put that in perspective, I am now 25 years old. I graduated from college two-and-a-half years ago. When the first Pikmin game came out, I was 13 years old and in the eighth grade. Pikmin 2 was released in 2004, just as I was beginning my junior year of high school.

In the time since, nearly a whole console generation has come and gone. The Nintendo Wii, a platform centered around the use of a precision-based controller, and perfectly suited for a series like Pikmin, never saw an original title in the series. Continue reading