The Legend of Zelda: The Wind Waker HD Review

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Most of us are familiar with the uproar that came from the unveiling of The Legend of Zelda: The Wind Waker for GameCube back in the early 2000s. As is often the case with angry gamers on the Internet, it was difficult to tell if hoards of people were genuinely upset with the cel-shaded art style, or if it was simply a vocal, raging minority screaming through a megaphone. Judging by my friends’ reactions, I think a large number of people were at least initially upset by the art style, largely because they still had images of the Space World 2000 tech demo fresh in their minds.

It was a then-gorgeous display of what a fight between Link and Ganon could (and presumably would) look like on Nintendo’s powerful new console. With 13 years between then and now (oh my God!), I have to say, that once-impressive tech demo did not age well. Wind Waker’s cel-shaded aesthetic, however, still looks gorgeous today. Continue reading

Reacting to Bethesda VP’s remarks on Nintendo

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Sometimes I’m not sure what to think of comments made by bigwigs within the gaming industry. And that’s not some passive aggressive remark. At times, I really can’t figure out what these guys are getting at.

Just a few days ago, on the GameTrailers show ‘Bonus Round,’ Pete Hines, the vice president of Bethesda Softworks, was asked by Geoff Keighley (who always seems to be on the verge of hysteria when speaking about Nintendo) what Nintendo could do to entice third-party developers to create more games for Wii U. Continue reading

Third Time’s a Charm – A Review of Pikmin 3

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Getting Up to Speed

It’s been nine years since our last voyage to PNF-404, and nearly 12 since our inaugural visit.

To put that in perspective, I am now 25 years old. I graduated from college two-and-a-half years ago. When the first Pikmin game came out, I was 13 years old and in the eighth grade. Pikmin 2 was released in 2004, just as I was beginning my junior year of high school.

In the time since, nearly a whole console generation has come and gone. The Nintendo Wii, a platform centered around the use of a precision-based controller, and perfectly suited for a series like Pikmin, never saw an original title in the series. Continue reading

A Love Letter to Nintendo

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The most fundamental reason we play video games is because they bring us enjoyment. And no one knows pure joy like children. I believe that kids are likely some of the happiest people on Earth, partly because they’re not hung up on how they’re perceived by others. They’re able to wholly appreciate and revel in the things that bring them joy without fear of being judged. To a certain extent, kids aren’t worried about their self-image, and I think we’d be smart to take note. Continue reading